![]() Summon withered: summons a wither skeleton to defend you, costs 200 XP requirement: level 15 enchant in the nether Spells in this list have requirements outside of just enchanting.ĭragons breath: creates a pool of lingering dragons breath to do damage or collect, costs 150xp requirement: level 30 enchant done in the end Lightning strike: strikes the location with lightning costs 75 XP. Summon mount: summons a zombie horse costs 50 xp horse always has the same stats, if dies can be re summoned by user. Summon blaze: summons a blaze to defend you like the skeleton is teleported on resummon. Summon vex: summons 2 vex's that will defend the player for a short time before despawning they last 2 minutes, max 4 summoned, costs 200 XPĭeep mining blast: summons an explosion the size of a charged creeper with a 100% ore drop rate. Summon Skeleton: summons an allied skeleton with a leather hat, costs 200 XP, skeleton is teleported if re-summoned, can only summon new one if old one dies. Summon bats: summons bats, costs 100 XP summons 2 bats. Orb of light: spawns an invisible 15 level light source at ones feet lasts 2 minutes, costs 50 XPĬhomper wave: the evoker attack, costs 80 XP Ghost arrow: fires a purple shafted arrow, costs 5 XP Ghast bolt: fires a Ghast fireball costs 20 XPīlaze burst: fires 3 fire charges in a burst costs 20 XP (thinking in PC play sense) A book will never have 2 of the same spell.Īll spells have an XP cost per use, so if a spell costs 5 XP that means you must have 5 XP on you not 5 levels. Once repaired it can be enchanted.Įnchants are what allows the book to work each book can have a max of 5 spells, gaining one per enchant no mater what, use left to page through them and right to charge up and fire like a bow. To repair it requires materials from all over the world, phantom membranes, potions of XP, and a skulk catalyst. The spell book is a drop from Evokers, unlike their totem the book only has a 10% drop chance, and when dropped is always damaged. So for this reason I have a suggestion to merge it into the base game. that said there is Magic in minecrafts world dungeons, the evoker, and the new legends game show that. Magic in minecraft has always been enchantment based, and I think it should remain that way.
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